Traits
Common Flames [Elemental] (Common)
Details
Common Flames are typically red, orange and yellow in color and have the basic appearence, warmth and style of a normal natural fire.
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.
Cool Flames [Elemental] (Very Uncommon)
Details
Cool Flames are typically dark to light blue in color. They are hotter than regular fire but coolor in color.
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.
Warm Flames [Elemental] (Uncommon)
Details
Warm Flames are typically blue green to lime green in color and are slightly warmer than regular flames. These flames are typically seen in warmer climate plumes.
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.
Ultraviolet Flames [Elemental] (Rare)
Details
Ultraviolet Flames are typically a bright purple or magenta in color and have the basic appearence, warmth and style of a normal natural fire. These flames can cause a blacklight effect in the dark allowing coadles to track in the dark the neon pawprints.
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.
Gradiant Flames [Elemental] (Very Rare)
Details
Gradiant Flames are typically two of the lower tier flame colors (not event rare) in one with the basic shape, warmth and style of a normal natural fire. This can be a combo of Violet and Common, Cool and Warm etc.
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.
Rainbow Fire [Elemental] (Event Rare)
Details
Common Flames are typically 3-4 different colors in a shimmering gradiant across the flames. A spectacular pastel or brightly colored rainbow as the fire dances around! This fire is only obtained with a rainbow fire charge by Iris herself!
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.
Ember Flames [Elemental] (Very Rare)
Details
They have a common fire color of orange, red and yellow. But this fire can have glowing embers that float around the flames.
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.
Liquid Fire [Elemental] (Event Rare)
Details
Liquid Flames are typically red, orange and yellow in color and are much hotter. The fire is liquid like, as if spitting fuel and stick in place burning longer and hotter. The fire seems heavy and drips. It can only be obtained with liquid fire charges created by Leon!
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.
Ashen Flames [Elemental] (Very Rare)
Details
These flames are barely present and often the result of a weakened fire ability. The fire mostly comes as hot black or gray smoke and filled with embers.
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.
Fire Star Flames [Elemental] (Event Rare)
Details
Fire Star Flames are typically red, orange and yellow in color and have the basic appearence, warmth and style of a normal natural fire. The only addition to these flames is the shaped sparkles like stars that come off and fall from the flames.
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.
Black Flames [Elemental] (Event Rare)
Details
Black Flames are always black and distinguished from smoke with a typical flame shape. These flames are dark and one of the cooler flames that burn the least. Only obtained with a black fire charge.
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.
White Flames [Elemental] (Event Rare)
Details
White Flames are off white, light gray or pure white in color and have the basic appearence, warmth and style of a normal natural fire. They can only be obtained through white flame charges by Neve with fire abilities.
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.
Hybrid Flames [elemental] (Fusion Rare)
Details
Hybrid flames can combine any other flame types (up to 3 different types). If obtaining the event rare flames styles for the mix you must have in combination the items or already have the event flames. For instance if adding white to your flames you need a white flame charge and a hybrid coin to have two tone special.
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.
Unique attuned Item [accessory] (Soulbound)
Bio
Sometimes, Items are no longer just something a plume may wear or keep with them and becomes a part of their character. A special attuned item is only created by the powers that be in the world of plumeria or gifted by more powerful plumes. These items often have magical and unique properties and are often kept with or on a plume for the rest of their lives.
celestial attuned item [Accessory] (Soulbound)
Bio
Sometimes, Items are no longer just something a plume may wear or keep with them and becomes a part of their character. A special attuned item is only created by the powers that be in the world of plumeria or gifted by more powerful plumes. These items often have magical and unique properties and are often kept with or on a plume for the rest of their lives.
A celestial item is granted by ancient celestial plumes that have unique steller traits and Aather elemental abilites.
blessed attuned item [Accessory] (Soulbound)
Bio
Sometimes, Items are no longer just something a plume may wear or keep with them and becomes a part of their character. A special attuned item is only created by the powers that be in the world of plumeria or gifted by more powerful plumes. These items often have magical and unique properties and are often kept with or on a plume for the rest of their lives.
Blessed items are unique accessories granted to plumes who are blessed or shown great good in plumeria. They often have special abilities and magical shimmering qualities to them.
cursed attuned item [Accessory] (Soulbound)
Bio
Sometimes, Items are no longer just something a plume may wear or keep with them and becomes a part of their character. A special attuned item is only created by the powers that be in the world of plumeria or gifted by more powerful plumes. These items often have magical and unique properties and are often kept with or on a plume for the rest of their lives.
Cursed items are created and granted by the Overseer who sees plumes in need and grants them whatever they may need or deserve. These items can have bad effects but also very helpful effects. Often with smoke or embers around them.
Standard Whiskers [Misc] (Very Rare)
Bio
Sometimes plumes will have the occassional whiskers for feeling around their environment. Though very rare all plumes may have additional whiskers or some in very rare circumstances
Sabor Teeth (Event Rare)
These teeth are a special event rare variation of the Carno Fossil Mutation. This gives any plume two large sabor fangs much like ancient earthly cats.
Fancy Coadle [Crest] (Very Uncommon)
Coadle Crests are mandatory and can only be damaged temporarily. They give coadles expression, protection and are part of their general body.
Fancy Crests are even and have 3 layers. They will often have 1-3 small to medium length feathers on each side of their head growing behind their ears on their clay. These feathers are not true feathers and are made of the same material as their clay.