Traits
Spiked Horns [Style] (Uncommon)
Formally known as Ice horns, they are spiked horns often resembling ice or dragon spines. For those who want to be edgy!
For masked species look at mask traits instead
Medium Horns [Length] (Uncommon)
Applies to all species and horn types either by mutation, mask, or otherwise
Kirin Horn [Style] (Uncommon)
This is a single horn, often with elegant carving like spirals. Can be very branchy or very simple.
For masked species look at mask traits instead
Medium Hair [Length] (Uncommon)
Hair length is measured by what is naturally the longest the hair can grow. Sucat hair can always be cut, shaved or chopped shorter or styled at different lengths shorter than the max hair length.
Whispy Hair [Style] (Uncommon)
Sucat Hair styles are based on the hair's natural aclivity to shape/movement. Though the hair can always be styled another way this is the natural hair style
Reptillian Scales [Placement] (Uncommon)
Scale Cuffs are required and the bare minimum for placement and scale amount for Dracokai. Dracokai scales allow them to absorb chii from nature and release chii to stay spiritually healthy.
- These are just Uncommon placements. You can use as much or little placement in these areas as you'd like within or below this tier.
Matte Sparkle [Style] (Uncommon)
Sparkles can be any single color and can only be mutlicolor if the scales are multicolor in a hybrid/fusion mix
Two Color Silk [Style] (Uncommon)
Silk can be any length and grows infinitely. Though it is easy to keep control of for coadles and stays generally short to plush depending on how much they use or clean their silk. The rarity in silk is based in the colors, effects and patterns in them. Arms, Elbows, Ears and jaws should match the silk color as should their naked bodies!
Two Colors - Always presents in a gradient, can be glittery or matte
Under Silk [Placement] (Uncommon)
A little bit of Silk goes under the tail behind the legs. Never more than 1/3 up the tail.
- Silk Grows anywhere there is not clay or hard body parts. The jaw, ears, and legs are hardier and grow no silk. Clay always reheals so silk doesn't grow naturally where clay is injured. Only where clay is not present when a plume is born or via magical items making it as if it were so.
Fluffy [Cloak] (Uncommon)
Cloak is highly fluffy and has tuffts of soft wider feathers about. Still rather even despite being so plush!
Messy [Cloak] (Uncommon)
The cloak is uneven yet still smooth. Feathers can point other directions and be different lengths within length limits
Uneven Coadle [Crest] (Uncommon)
Coadle Crests are mandatory and can only be damaged temporarily. They give coadles expression, protection and are part of their general body.
Uneven Crests are usually unbalanced and can be 3 or 4 layers. If 4 they can be balanced and are a little less typical.
Warm Flames [Elemental] (Uncommon)
Details
Warm Flames are typically blue green to lime green in color and are slightly warmer than regular flames. These flames are typically seen in warmer climate plumes.
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.