Traits
Stained Bones (Very Uncommon)
Bones can be any moderately dark neutral or earthtone color. These colors are muted and natural (Browns, Grays)
- Bone color effects teeth, bones, bony spines and claws of all species
Colored Bones (Very Uncommon)
Bones can be any color that is unnatural or bright. From pastel colors to very deep vibrant colors.
- Bone color effects teeth, bones, bony spines and claws of all species
Gradient Bones (Rare)
Bones can be a gradient of any 2 colors
- Bone color effects teeth, bones, bony spines and claws of all species
Black Bones (Very Rare)
Bones often are Black or near black in color. Often seen as a sign of having been around the Overseer or a symbol of bad luck.
- Bone color effects teeth, bones, bony spines and claws of all species
Glowing Bones (Very Rare)
Bones can be any single color and glow. The glow is bioluminescent!
- Bone color effects teeth, bones, bony spines and claws of all species
Metallic Bones (Event Rare)
Bones can be any one color but holds a metallic shine to them. This trait is only seen during the Winter seasons as a very special gifty Trait!
- Bone color effects teeth, bones, bony spines and claws of all species
Rainbow Bones (Event Rare)
Bones can be any color of the rainbow be it pastel or vibrant hues! This trait is only seen during the spring time events
- Bone color effects teeth, bones, bony spines and claws of all species
Chimera (Event Rare)
This applies to all species, Chimera plumes are two souls merged at conception. They contain two souls combined into one being. Due to this they have numerous benefits
- Can hold 2 elements at the same time (One for each half)
- Can enter two different Careers (One for each half)
- Can hold cursing & blessing or different blessings/cursings (One for each side)
Essentially being able to be played as two different characters in one!
Mirage Fur (Event Rare)
BIO
A rare event mutation that causes the fur or feathers of a plume in some small areas to seem animated and shift. Not by color but whole images and patterns constantly changing. Like flowing water, animated lightning, flying ghosts, or other simple flat imagery that can loop. Typically remaining one set of colors but showing movement. Mirage fur may also glow but it can never be irridescent.
Obtained
Currently is not obtainable except by special sale by site staff
Glowing Markings (Rare)
Bio
Glowing Markings are markings that emit some sort of light. They can be any color or gradient of colors or patterns. But they can only cover up to 20% of a plume's body and cannot leave their body. Example of glowing star patterns glowing off the body. They must also remain the same shape and colors at all times unless glow paint is used to change or shift them.
Note: This only applies to Clay (Coadles), Masks (Coadles, Feathercloaks), Fur (All species), and Hair (Sucats). It does not effect Chii, Eyes, Silk, or Kaima Masks.
Obtaining
Must use a Glow Paint to obtain this trait
Glittery Markings (Very Uncommon)
Bio
Glittering Markings are markings that have a metallic sparkle to them. They can be any color or gradient of colors or patterns. But they can only cover up to 20% of a plume's body and cannot leave their body. Example of glitter trailing behind a plume. They must also remain the same shape and colors at all times unless glitter paint is used to change or shift them. They cannot appear iridescent as it becomes a mutation.
Note: This only applies to Clay (Coadles), Masks (Coadles, Feathercloaks), Fur (All species), and Hair (Sucats). It does not effect Chii, Eyes, Silk, or Kaima Masks.
Obtaining
Must use a Glitter Paint to obtain this trait
Metallic Markings (Rare)
Bio
Metallic Markings are markings that reflect light consistently like a shiny metallic surface. They can be any color or gradient of colors or patterns. But they can only cover up to 20% of a plume's body and cannot leave their body. They must also remain the same shape and colors at all times unless metallic paint is used to change or shift them.
Note: This only applies to Clay (Coadles), Masks (Coadles, Feathercloaks), Fur (All species), and Hair (Sucats). It does not effect Chii, Eyes, Silk, or Kaima Masks.
Obtaining
Must use a Metallic Paint to obtain this trait
Permanent Clay Damage (Event Rare)
Coadle clay is very fast healing and if not healed can be shed and regrown fully like an exoskeleton for more major damage. But sometimes, damage is forever and will show up even in new layers of clay that form on the coadle. Silk will not grow in these exposed areas and they will never heal. This is usually due to some sort of permanent highly magical damage. They are also not inheritable.
Body scales [Misc] (Rare)
This applies to all species except Dracokai!
Kaima - Scales can appear anywher on their body from a few scale accents or up to 10% of their body
Coadles - Can only form on their clay body and can be a few accent scales or up to 10% of their clay body
Sucats - Can appear anywhere on their body except inside their ears and can be a few accent scales or up to 10% of their body
Feathercloaks - Can appear anywhere on their body with the exception of their cloak and can be a few accent scales or up to 10% of their body
Common Flames [Elemental] (Common)
Details
Common Flames are typically red, orange and yellow in color and have the basic appearence, warmth and style of a normal natural fire.
Requirement
All coadles are naturally born attuned to the element of fire and all coadles born will be born with common coadle fire. Unless they become cursed or blessed they will retain this innate ability. Any other species needs to obtain fire through attuning to an element using magical items or though specific quests.